Tuesday, July 23, 2013

Twitter

Founded in 2006, Twitter is "an online social networking and microblogging service that enables users to send and read text-based messages, known as tweets" (Roblyer & Doering, 2012, pg. 221). Tweets consists of a hash tag, prefix with a pound sign (#) with a topic, with a message up to 140 characters. Before enrolling in this course, I only used Twitter to interact and/or communicate with friends, keep up with celebrities and politics and latest news on fashion. However, Twitter can be a useful tool in the classroom to stay up to date on the latest developments in education.                                                                                                     
As describe by Roblyer and Doering (2012), Steve Wheeler identified at least 100 ways to use Twitter  in education, such as "Twit Links, Summing Up and Twitter Pals" (pg. 222). Following education tweeters such as Vickie Davis (@coolcatteacher), ACTIVboardNZ (@ACTIVboardNZ), Discovery Education (@DiscoveryEd) and We Are Teachers (@WeAreTeachers), I was able to receive tips on instruction or technology use, read various useful articles, and save hyperlinks for future use. I found that searching for a specific hashtag or topic (#socialbookmarking, #assistiveTECHNOLOGY, #delicious, #glogster) yielded the better results for weekly assignments, rather than tweets from the "educational tweeters" I follow.
As a future reference, I will follow accounts that provide a variety of information on education topics such as www.commoncore.org (@common_core) and Common Core Math (@CCSSIMath) and to search for hashtags on specific topics when microblogging. Twitter is not only a way to communicate with friends and receive the  latest news on politics, celebrities and fashion but it can serve as an excellent resource used to enhance my teaching skills through microblogging.
Reference

Roblyer, M.D. & Doering, A.H. (2012). Integrating educational technology into teaching 6th edition. Columbus, Ohio: Merrill Prentice Hall.

Monday, July 15, 2013

Social Bookmarking-Delicious

Check out my social bookmark-https://delicious.com/rdeloach


Assistive Technology

         Students can be classified as special education student based on their learning disabilities, special need(s) and/or gift or talent. Student disabilities are classified as: mild disabilities, moderate/severe disabilities, physical disabilities, sensory disabilities, at risk disabilities, and gifts/talents.  These students may or may not need the use of assistive technology in order to enhance their educational needs to become successful learners.  Roblyer and Doering (2012) define assistive technology as “devices that extend the abilities of an individual in ways that provide physical access (i.e., wheelchairs, braces) and sensory access (i.e., Braille closed captioning)” (Roblyer & Doering, 2012).
            The integration of technology along with the use of assistive technology can greatly increase a special education student’s education and allow them to become just as successful as their classmate a successful. Mild disabilities are the most common type of disability that include “learning disabilities, serious emotional disabilities, and mental retardation” (Roblyer & Doering, 2012, p. 406). These individuals often require some type of assistance to help remediate what is being taught. An example of a piece of hardware to enhance a student’s reading and communication skills is a text- to-speech product, such as the Quicktionary Reading Pen which will read words.  Illustrated stories can also be read to students from sites like http://www.magickeys.com/books.
Students with moderate/severe disabilities learning focuses on everyday living skills and tasks such as personal hygiene, shopping and the use of public transportation.   To help accommodate these individuals, alternative keyboards (Intellikeys) can be used in the classroom. These keyboards are more spacey and programmed to fit the needs of the individual. To help with problem solving and decision making, Juba (www.jubalearning.com) allows students to analyze and organize data using Venn Diagrams.
Students with physical disabilities often have problems with fine motor or gross movement. Motorized wheelchairs operated by a joystick and the use of switches are assistive technology tools that accommodate the need of students with physical disabilities.  OneSwitch (www.oneswitch.org.uk) contains various sites, blogs games, and ideas for DIY projects and other information helpful to students, parents and teacher to assist students with physical disabilities.
Sensory disabilities are impairments with loss of hearing or vision1 (p. 409). Students who are blind may use a screen readers such as JAWS to read text computer screen. Closed circuit television (CCTV) software enlarges text or alters contrast enabling partially sighted individuals access to printed materials; while amplification systems allow deaf individuals use of computers. 
Assistive technology is not specifically for students with disabilities. Students who are at risk of failure are not identified as having a learning disability, but assistive technology can provide these students with tools necessary to help them become successful. Virtual Math Manipulatives (www.mathplayground.com/math_manipulatives.html) are interactive tools to help concepts come alive. Prompting devices such as Job Coach (www.attainmentcompany.com) helps these students remember tasks.  Gifted or talented students need services or activities to develop their high achievement capabilities.  The Creativity Web (www.creativelearning.com) website helps gifted students develop  their process skills through distance-learning, while the use of iPads, iPods, and other technology tools that allow gifted students to showcase their extraordinary  knowledge and understanding.
Whether students are learning disabled or gifted assistive technology enables students to increase their learning, knowledge, independence and understanding providing them with the necessary skills to become lifelong learners. 

Reference

Roblyer, M.D. & Doering, A.H. (2012). Integrating educational technology into teaching 6th edition. Columbus, Ohio: Merrill Prentice Hall.

Tuesday, July 9, 2013

Web 2.0 Resources

Hypermedia as defined by Roblyer& Doering (2013) is software that allows information stored in various media or various parts of media to be connected (over the internet) while multimedia is a "combination of media" that incorporates graphics and photographs, sound, motion video, animation, and/or text items for the purposes of communicating in multiple ways (pg. 172-173). Teachers and students can use various forms of hypermedia and multimedia to create instructional activities to enhance and/or supplement the learning experience. Teachers can utilize hypermedia and multimedia within the classroom through Web 2.0 authoring tools. Web 2.0 authoring tools "are available with an internet connection to generate and share online content, create online portfolios, social networking, and tagging or rating other user-generated content" (pg. 426).  
Web 2.0 resources can be used as ongoing or final assessments to test students' knowledge and understanding. As suggested by Roblyer& Doering (2013), "project based assignments should reflect seven key aspects: based on curriculum and grade-level standards, conducted over an extended time frame, expand student decision making, incorporate collaboration, provide clear understanding of assessment rubrics, real-world connections, and multimedia resources and skills' (pg. 185). The following examples are Web 2.0 resources which can be used when teaching a science unit on plant and animal cells.

Glogster-This graphic blog will be great for class/teacher websites. Glogsters can be also created by students during center time, as homework assignments or for fast finishers.



Animoto- I really liked this tool.  This can be an excellent choice as a bell ringer, exit ticket or transition monitor.

Make your own slide show at Animoto.



Voice Thread- I use the app on my cell phone to create the voice thread. This would be good to use when students have questions or when students want to know information on a specific topic.


Tuesday, July 2, 2013

Technology in the Classroom: Math and Science Apps

The use of technology in the classroom can be very beneficial for the student, as well as the teacher. I have found that the use of the promethean board in the classroom is a beneficial tool, when presenting lessons (PowerPoint, Prezi and video presentations). I feel as though the students are more attentive and interested in the lesson, when the material is presented along with the use of the promethean board, especially for my ELL students. As Roblyer & Doering (2013) states, “when combined with the recent research findings on potential for impact, these reasons pose a powerful rational for why technology must become a commonplace in education as it is in other areas of society” (pg.26). I would love if each student had the access of an iPad, for individualized learning; “the trend toward mobile devices in education is already being seen and is likely to be widespread and seems likely to have a great impact on K-12 education” (pg. 27).

Teaching ELL students is sometimes difficult, but through the use of Google Translate and other applications on my iPad, I have found that it is quite easy to translate words or small phrase between languages. The use of the iPad in my ELL class has been a wonderful instructional tool. If each ELL student had his/her own iPad they would be allowed to use it any time when need at school or even at home. There are several apps which can be downloaded to help the students when they struggle with a language deficiency, remediation of skills and even enrichment of skills. However, “trying to find the perfect app that provides the content, collaboration, and/or interaction could take hours of search and hours learning how to use the app” (pg.229).

The use of the iPad and other technology tools are very beneficial to students and teachers in the classroom, but “good teachers are more essential now than ever” (pg. 10). iPads have several benefits: the use as a textbook, video presentations, interactive applications, and even as a smart board. Teachers must learn to integrate the use of iPads within the classroom to benefit learning and not become comfortable solely relying or not relying upon them.  The following are apps I use within my classroom to help supplement and enhance student learning.

Math Way http://www.mathway.com/mobile.aspx This app allows students to get instant answers to math problems for free. After selecting the area of math, which includes basic math, algebra and calculus, students type in the problem and a solution is given. Although the free version does not explain each step, users can purchase the premium version that displays explanation (steps) for each solution. Example problems, a math glossary and graphs are included, as well.

Math Works http://www.mathsworkout.net Get a daily math workout each day to improve your mental math skills through mini games. This app is FREE and a great resource for fast finishers, center use or remediation/enrichment of skills.

Basic Sciences 100Q Quiz http://100q-quiz.blogspot.com Students can answer basic science questions to determine their knowledge or increase their understanding. Basic science questions are only found within this app, however developers have other FREE apps with questions on other branches of science.

Frog Dissection http://www.punflay.com/ For 2.99 students can dissect a frog without harming a frog. With detailed steps and descriptions of each body part and function, along with quizzes and videos, students gain great discoveries and understanding. Other dissection apps and specific subject area apps are all available for purchase.

Check out this video of iPad use in the classroom as a supplement to learning!!
 

Tuesday, June 25, 2013

Instructional Technology

There are various types of instructional software which can be used to remediate, enrich, or assist with skills within the classroom. Instructional software as defined by Roblyer & Doering (2013), "is a general term for computer programs designed specifically to deliver instruction or assist with the delivery of instruction on a topic" (pg.77).  Also know as computer assisted instruction (CAI),  computer based instruction (CBI), or computer-based learning (CBL), instruction software were used in the past to tutor students, however, they are now more "constructively designed to support not deliver instruction" (pg. 78).  The list below describes the five instructional software functions and an example which can be used in the classroom.

Drill and Practice- Drill  and practice "provide exercises in which students work example items and receive feedback on their correctness" (pg. 81). www.BrainPop.com is a great site that I use  for science lessons. After watching a short video on a specific topic students can complete a quiz, play a  game and learn more about the topic. I use Brain Pop to introduce new lessons, review topics before a test, and as a center rotation during instructional time. Drill and practice is an excellent way to give student practice using isolated skills without  using on-paper exercises.
 
Tutorial-  Used as self-contained instruction, tutorial instructional software is "a sequence of instruction on a specific topic, similar to the teacher's instructional objective" (pg. 86). Sometimes confused with drill and practice, tutorial  are categorized as linear tutorial (same instructional sequence regardless of performance differences) and branching tutorial (complexity ranges due to the needs of the student). Tutorials are self paced, provide alternate learning strategies and are helpful when teachers are not unavailable. Spelling City (http://www.spellingcity.com/) uses  tutorial lessons, games, and assessments to help students improve their skills and comprehension in the areas of vocabulary, spelling and writing.

Simulation-Simulation, more often used in the field of science, is a "computerized model of a real or imagined system that is designed to teach how a system work" (pg. 90). Simulation can teach students about something (physical, interactive) or teach students how to do something (procedural, situational). Simulations make the impossible possible, gets students involved, saves money and resources and allow observation of complex processes.
http://www.billsclimatelab.org/  is great sight that can be used when presenting lesson on weather. This site was a great source on climate science games and simulations from Bill Nye the Science Guy. My students really enjoyed this!

Problem Solving- Problem solving software "focuses on fostering component skills or approaches to practice solving content area problems" (pg. 99). Mainly used in math, problem solving software promotes visualization, improves student interest and motivation and prevents inert knowledge; however, problem solving software may not provide exact meanings and ineffective due to students only playing games, without learning or the transfer of knowledge/skills). To help my ELL students with homework, http://www.webmath.com/ is an excellent site that allows students to choose from various math topics and receive self-help when they need assistance with problem solving.

Instructional Games and  Integrated Learning Systems-  Instructional games "designed to increase motivation by adding game rules to a learning activity" (pg. 94) are often a component of integrated learning systems which are "networked or online systems that provide computer-based instruction, along with tracking and reporting on student progress" (pg. 102).  District often use ISL because of their alignment with state and national adapted standards as well as accountability, due to the fact that instructional games provide learning as well as fun due to "game rules, elements of competition or challenge and entertaining formats" (pg. 95). My students enjoy spending time on  Think Through Math (www.thinkthroughmath.com). The students spend time in the computer lab twice a week to complete "pathways"  (lessons based on students' ZPD- zone of proximal development). The students go through mini lessons, watch a teaching model of the skill, receive step-by-step instructional walk-through steps of the skill, play games using taught strategies and finally assessments on the lesson to determine their understanding of the skill (path). The students receive points from  using the strategies when playing the games, which they use to design their aviator character, donate their points the charities or receive prizes. I find this program to be a great instructional software tool to remediate and enrich skills and motivate the students as well.

Technology is constantly changing therefore it is important that instructional software and tools, adapt and meet the needs of the students, providing them with the best learning possible.

Reference
Roblyer, M.D. & Doering, A.H. (2013). Integrating educational technology into teaching 6th edition.  Columbus, Ohio: Merrill Prentice Hall.
 

Tuesday, June 18, 2013

Article Critique: One-on-One Computing

The use of technology is very beneficial in education today, however, some educators feel as though they are essential for improving the learning process. Roblyer & Doering (2013) suggests that "developing a sound rationale for using technology in specific situations requires reviewing research findings and other evidence that technology, is indeed, helping address some of educations' most urgent need and problems"(p. 24). The following article critique takes a deeper look at one-on-one computing.
1.      Provide the complete article title and author
Found in the January 2010 edition of The Journal of Technology, Learning, and Assessment, “Laptops and Fourth-Grade Literacy: Assisting the Jump over the Fourth-Grade Slump” by Kurt A. Suhr, David A. Hernandez, Douglas Grimes, and Mark Warschauer takes a look at one-on-one computing instruction.
2.      State the intended audience. (What is empirical research and how does it help the classroom?)           
Penn State University Librarian Ellysa Stern Cahoy (2013) explains that “empirical research is based on observed and measured phenomena and derives knowledge from actual experience rather than from theory or belief” (Cahoy, 2013). Empirical research allows educators to get real first hand evidence and results for future use to adjust instruction teaching strategies and teaching tools to meet the needs of the students in the classroom. Educators, district administrators, parents and other stakeholders within the field of education with an interest in ELA and literacy are the intended audience.  
3.      What is/are the research question/questions or hypothesis/hypotheses?
Suhr, Hernandez, Grimes, & Warschauer, (2010) state “The purpose of this study was to compare longitudinal changes in ELA achievement of students participating in a one-to-one laptop program (treatment group) with students who did not participate in the program (control group). We asked three closely related research questions:

1. Were there significant differences in the total ELA score changes in the California Standards Test (CST) over the two-year period from third grade to fifth grade between the one-to-one laptop group and the non-laptop group, after controlling for other factors?

2. Were there significant differences in the six subtests used to compute those total ELA scores for the same two groups?

3. Can participation in a one-to-one laptop program be used to predict changes in ELA total and subtest scores over the two year period from third grade to fifth grade?” (p.11).

4.      Describe the subject (participants) and the procedures (methods) used by the researcher(s)?
Participants in this study were third, fourth and fifth grade students at two middle schools and two elementary schools with the ESD school district.  Within the district one elementary school participated in the laptop program, where all three fourth-grade classes in the school were in the laptop program. At the other school, one mixed third/fourth grade class of students in the Gifted and Talented Education (GATE) program were participants in the laptop program (p. 12). As stated “the treatment group for this study consisted of all 54 fourth-grade students who participated in the one-to-one laptop program in the 2004–2005 school year (year 1), and the same students as fifth graders in the 2005–2006 school year (year 2). The control group consisted of 54 fourth-grade students who were placed in non-laptop classes in ESD” (p.13).  Researchers used “diverse statistical analyses of the baseline data (the students’ CST scores from third grade) to identify factors other than the one-to-one laptop program that might have affected test outcomes, and (b) calculation of correlation coefficients among the five CST subtests” (p.20) as the methodology for the study.

5.      What were the conclusions of the researchers? Do you agree or disagree with the conclusions? Support your position.
Based on the conclusion of the ELA tests, both the laptop group and the non-laptop group showed growth, but, the laptop group showed a higher percentage in growth. This difference between groups, however, was not statistically significant. Therefore “ELA scores indicate that neither group experienced the fabled “fourth-grade slump.” However, the non-laptop group experienced a slump in fifth grade, while the laptop group did not. In addition, the laptop group’s relative progress in fifth grade was greatest in two subtests closely associated with laptop use” (pg. 28). The differences in data could be caused by several contributing factors, therefore, I agree that integration of technology within it is important to remember that student success and improvement does not happen overnight.  “Laptops are not the magic bullet that will single-handedly overcome unsatisfactory ELA test scores (pg. 39).  Educators must use various teaching methods, strategies and other tools along with the use of technology, based on the needs of the students to increase student learning and success. Just as Roblyer & Doering (2013) imply “when these contributions are combined, technology seems to make the greatest difference (pg. 25).

6.      What suggestions for further research do the authors suggest? What other suggestions for future research would you suggest.
Suhr, Hernandez, Grimes, & Warschauer, (2010) state “Further research, with larger sample sizes, more diverse student demographics, longitudinal evaluation, a wider array of outcome measures (including those taken on both paper and computer and those involving both standardized tests and alternative forms of assessment), and, where possible, random assignment, will help us continue to shed light on the effects of laptop use on literacy and learning” (pg. 41). Agreeing with Roblyer & Doering (2013) other suggestions are “effective practice skills, self-paced learning tools, and engagement through real world experiences” (pg. 26).  


More information regarding one-on-one computing
http://www.districtadministration.com/article/one-one-computing-has-failed-our-expectations
 




References:
 
Cahoy, E. S.. (May 29, 2013). Empirical Research. In Penn State University Libraries. Retrieved June 18, 2013, from http://www.libraries.psu.edu/psul/researchguides/edupsych/empirical.html
 
Roblyer, M.D. & Doering, A.H. (2012). Integrating educational technology into teaching 6th edition.  Columbus, Ohio: Merrill Prentice Hall.

Suhr, Hernandez, Grimes, & Warschauer, (2010). Laptops and Fourth-Grade Literacy: Assisting the Jump over the Fourth-Grade Slump. The Journal of Technology, Learning, and Assessment, 9(5), 1-46.